TitleGame Design Class Critique Vocabulary & Scaffolding
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Game CodeTRD24ND246821
Start DateWednesday July 31, 2024 - 2:00 pm
End DateWednesday July 31, 2024 - 3:00 pm
Cost$0
Tickets Available71/80
Short DescriptionWe present a framework for applying aesthetics-oriented critique in a game design classroom including a vocabulary, critique process, and slide deck supported scaffolding tool.
Long DescriptionThis session presents a framework for applying aesthetics-oriented critique in the game development classroom. Building upon established critique interaction frameworks such as the experiences-observations-theories-advice framework, we offer a set of vocabulary that guides students in identifying technical, aesthetic, and meaning (TAM) takeaways during their critique. A scaffolding approach to introduce the TAM terminology is included that ensures that students internalize vocabulary during a course and explore implications of the vocab deeply. This scaffolding approach is supported by a portfolio-development slide deck tool where students use a pre-constructed slide deck to guide their critique and replace slides with discussion and insight. Examples of how to apply this approach in a tabletop game design class and a gameplay scripting class will be presented.
Event TypeTRD - Trade Day Event
Game System
Rules Edition
Group/CompanyLuddy School of Informatics, Computing, and Engineering IUI
Minimum Players1
Maximum Players80
Age RequiredEveryone (6+)
Experience RequiredSome (You've played it a bit and understand the basics)
LocationJW
RoomWhite River Ballroom E
Table
GM NamesTravis Faas, Trade Day
Web Address
Email Contact
Tournament0