Game Design Academy - Gen Con LLC
Seminar
Game Theory For Gamers: Decisions, Strategies, & Payoffs
Get The MOST Out Of Your Playtests
More Than Alt Text: Designing For Accessibility
Nature Systems Game Design
Practical UI/UX for Game Design
Practice, Practice, Practice (Iteration In Game Design)
The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)
The Interplay Of Mechanics & Narrative In Games
Trade Day Event
Advanced Iterative Playtesting
BattleBattle! - How Do You Balance a Massively Complicated Game?
Beyond the Board: Designing Games Beyond Dice & Cardboard
Board Game Rapid Prototype Workshop
Cardboard AI
Converting Ideas & Inspiration Into Playable Mechanics
Crafting Compelling Games: What Makes Players Stay?
Educational Games & Crafting Curriculum
Friday Assignment Session - Theme: Rapid Prototyping & Testing
Friday Office Hours - Theme: Rapid Prototyping & Testing
From Game Idea to Prototype
Game Theory For Gamers: Decisions, Strategies, & Payoffs
Get The MOST Out Of Your Playtests
Goal-Driven Development
How To Build Worlds For Games: Some Considerations & Pitfalls
How To Develop For IP & Theme
Loss Aversion & Player Psychology
Make It, Make Sense - Intutive Design
Mechanisms Make It Go: Balancing Complex Causality With Playability
My Experience Publishing Games As An Independent Designer
Nature Systems Game Design
Practical UI/UX For Game Design
Practice, Practice, Practice (Iteration In Game Design)
Saturday Assignment Session - Theme: The Game Industry Ecosystem
Saturday Office Hours - Theme: The Game Industry Ecosystem
So You Want To Build A Game: Getting Started With Rapid Prototyping
Sunday Office Hours - Theme: Final Submissions & Reflection
The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)
The Interplay Of Mechanics & Narrative In Games
Thursday Assignment Session - Theme: Game Design Foundations
Thursday Office Hours - Theme: Game Design Foundations
Traditional & Abstract Game Design (Adding Is Easy, Subtracting Is Hard)
Trouble in Dodge City: How Do You Design Meaningful Choices?
Using Games To Teach
Workshop
BattleBattle! - How Do You Balance a Massively Complicated Game?
Bepuzzling Your Game
Beyond the Board: Designing Games Beyond Dice & Cardboard
Friday Assignment Session - Theme: Rapid Prototyping & Testing
Friday Office Hours - Theme: Rapid Prototyping & Testing
From Game Idea to Prototype
Saturday Assignment Session - Theme: The Game Industry Ecosystem
Saturday Office Hours - Theme: The Game Industry Ecosystem
Thursday Assignment Session - Theme: Game Design Foundations
Thursday Office Hours - Theme: Game Design Foundations