Game Design Academy - Gen Con LLC

Seminar

Game Theory For Gamers: Decisions, Strategies, & Payoffs
Fri 1:00 pm - Fri 2:00 pm 100/100 0.00
Get The MOST Out Of Your Playtests
Thu 10:00 am - Thu 11:00 am 70/70 0.00
More Than Alt Text: Designing For Accessibility
Fri 10:00 am - Fri 11:00 am 100/100 0.00
Nature Systems Game Design
Sat 1:00 pm - Sat 2:30 pm 75/75 0.00
Practical UI/UX for Game Design
Sun 11:00 am - Sun 12:00 pm 100/100 0.00
Practice, Practice, Practice (Iteration In Game Design)
Thu 11:00 am - Thu 12:00 pm 60/60 0.00
The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)
Fri 4:00 pm - Fri 5:00 pm 60/60 0.00
The Interplay Of Mechanics & Narrative In Games
Fri 6:00 pm - Fri 7:00 pm 120/120 0.00

Trade Day Event

Advanced Iterative Playtesting
Wed 10:00 am - Wed 11:00 am 60/60 0.00
BattleBattle! - How Do You Balance a Massively Complicated Game?
Sat 3:00 pm - Sat 5:00 pm 40/40 2.00
Beyond the Board: Designing Games Beyond Dice & Cardboard
Wed 5:00 pm - Wed 6:00 pm 60/60 0.00
Board Game Rapid Prototype Workshop
Wed 2:00 pm - Wed 3:00 pm 60/60 0.00
Cardboard AI
Wed 2:00 pm - Wed 3:00 pm 60/60 0.00
Converting Ideas & Inspiration Into Playable Mechanics
Wed 11:00 am - Wed 12:00 pm 60/60 0.00
Crafting Compelling Games: What Makes Players Stay?
Wed 2:00 pm - Wed 3:00 pm 60/60 0.00
Educational Games & Crafting Curriculum
Wed 10:00 am - Wed 11:00 am 60/60 0.00
Friday Assignment Session - Theme: Rapid Prototyping & Testing
Fri 9:00 am - Fri 10:00 am 100/100 0.00
Friday Office Hours - Theme: Rapid Prototyping & Testing
Fri 5:00 pm - Fri 6:00 pm 100/100 0.00
From Game Idea to Prototype
Fri 11:00 am - Fri 12:00 pm 50/50 0.00
Game Theory For Gamers: Decisions, Strategies, & Payoffs
Wed 4:00 pm - Wed 5:00 pm 60/60 0.00
Get The MOST Out Of Your Playtests
Thu 10:00 am - Thu 11:00 am 40/40 0.00
Goal-Driven Development
Wed 4:00 pm - Wed 5:00 pm 60/60 0.00
How To Build Worlds For Games: Some Considerations & Pitfalls
Wed 11:00 am - Wed 12:00 pm 60/60 0.00
How To Develop For IP & Theme
Wed 1:00 pm - Wed 2:00 pm 60/60 0.00
Loss Aversion & Player Psychology
Wed 10:00 am - Wed 11:00 am 60/60 0.00
Make It, Make Sense - Intutive Design
Wed 1:00 pm - Wed 3:00 pm 60/60 0.00
Mechanisms Make It Go: Balancing Complex Causality With Playability
Wed 3:00 pm - Wed 4:00 pm 60/60 0.00
My Experience Publishing Games As An Independent Designer
Wed 10:00 am - Wed 11:00 pm 60/60 0.00
Nature Systems Game Design
Sat 1:00 pm - Sat 2:30 pm 30/30 0.00
Practical UI/UX For Game Design
Wed 4:00 pm - Wed 5:00 pm 60/60 0.00
Practice, Practice, Practice (Iteration In Game Design)
Thu 11:00 am - Thu 12:00 pm 60/60 0.00
Saturday Assignment Session - Theme: The Game Industry Ecosystem
Sat 9:00 am - Sat 10:00 am 100/100 0.00
Saturday Office Hours - Theme: The Game Industry Ecosystem
Sat 5:00 pm - Sat 6:00 pm 100/100 0.00
So You Want To Build A Game: Getting Started With Rapid Prototyping
Wed 3:00 pm - Wed 4:00 pm 60/60 0.00
Sunday Office Hours - Theme: Final Submissions & Reflection
Sun 12:00 pm - Sun 1:00 pm 120/120 0.00
The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)
Fri 4:00 pm - Fri 5:00 pm 60/60 0.00
The Interplay Of Mechanics & Narrative In Games
Wed 11:00 am - Wed 12:00 pm 60/60 0.00
Thursday Assignment Session - Theme: Game Design Foundations
Thu 9:00 am - Thu 10:00 am 100/100 0.00
Thursday Office Hours - Theme: Game Design Foundations
Thu 5:00 pm - Thu 6:00 pm 100/100 0.00
Traditional & Abstract Game Design (Adding Is Easy, Subtracting Is Hard)
Wed 1:00 pm - Wed 2:00 pm 60/60 0.00
Trouble in Dodge City: How Do You Design Meaningful Choices?
Wed 3:00 pm - Wed 4:00 pm 60/60 0.00
Using Games To Teach
Wed 1:00 pm - Wed 2:00 pm 60/60 0.00

Workshop

BattleBattle! - How Do You Balance a Massively Complicated Game?
Sat 3:00 pm - Sat 5:00 pm 70/70 0.00
Bepuzzling Your Game
Thu 6:00 pm - Thu 7:30 pm 80/80 0.00
Beyond the Board: Designing Games Beyond Dice & Cardboard
Thu 4:00 pm - Thu 5:00 pm 60/60 0.00
Friday Assignment Session - Theme: Rapid Prototyping & Testing
Fri 9:00 am - Fri 10:00 am 20/20 0.00
Friday Office Hours - Theme: Rapid Prototyping & Testing
Fri 5:00 pm - Fri 6:00 pm 20/20 0.00
From Game Idea to Prototype
Fri 11:00 am - Fri 12:00 pm 25/25 0.00
Saturday Assignment Session - Theme: The Game Industry Ecosystem
Sat 9:00 am - Sat 10:00 am 20/20 0.00
Saturday Office Hours - Theme: The Game Industry Ecosystem
Sat 5:00 pm - Sat 6:00 pm 20/20 0.00
Thursday Assignment Session - Theme: Game Design Foundations
Thu 9:00 am - Thu 10:00 am 20/20 0.00
Thursday Office Hours - Theme: Game Design Foundations
Thu 5:00 pm - Thu 6:00 pm 20/20 0.00