TitleImproving Puzzle Design for RPGs
Purchase / Wish List
Game CodeSEM20186161
Start DateFriday July 31, 2020 - 3:00 pm
End DateFriday July 31, 2020 - 4:00 pm
Tickets Available0/200
Short DescriptionPuzzles are classic obstacles in games. Used effectively, they can be a rewarding experience. We'll discuss elements of puzzle design & how to use them to build engaging interactions in your games.
Long DescriptionPuzzles are classic obstacles to players in role playing games. When done well, they are rewarding for both game master and players. There's a fine line between a rewarding puzzle and one that is frustrating. Members of geekspective.com will discuss successful elements of puzzle design, how to combine those elements and build puzzles that are complex yet fun for players. We believe that puzzles should always be solvable, either the easy way, or failing that, "The Hard Way". Puzzles can add an extra dimension to gameplay and with the elements of good puzzle design, you'll be able to create more exciting and rewarding games for your players.
Event TypeSEM - Seminar
Game System
Rules Edition
Minimum Players1
Maximum Players200
Age RequiredTeen (13+)
Experience RequiredNone (You've never played before - rules will be taught)
GM NamesJoshua Long, Amber Seger, Dave Miller
Web Addressgeekspective.com/
Email Contact