Title | Space Combat in Movies, Books and Games: Getting It Not Wrong Purchase / Wish List |
Game Code | SEM25ND288007 |
Start Date | Friday August 01, 2025 - 2:00 pm |
End Date | Friday August 01, 2025 - 3:00 pm |
Cost | $0 |
Tickets Available | 120/120 |
Short Description | Movies usually get things wrong when depicting space combat. Realistic ship movement, zero-G hand-to-hand combat, & unique aspects of space warfare for writers & game devs. Izaac Falken, NSDM staff. |
Long Description | Movies and novels often get things wrong when depicting combat in space. Zero-G & vacuum conditions produce effects that run contrary to human instincts & experiences, including those of the potential audience. This seminar examines how to write & simulate realistic space combat for storywriters & game developers. We’ll discuss the complexities of vessel movement in zero-gravity environments, where traditional concepts of speed & maneuverability are fundamentally different. Hand-to-hand combat in low-G & vacuum conditions will also be explored, highlighting unique challenges & outcomes. The session will cover both the benefits & pitfalls of incorporating these realistic elements into narratives, helping to create more immersive & believable space warfare scenarios. Presented by Izaac Falken, on the National Security Decision Making Game staff. |
Event Type | SEM - Seminar |
Game System | |
Rules Edition | |
Group/Company | National Security Decision Making (NSDM) Inc. |
Minimum Players | 5 |
Maximum Players | 120 |
Age Required | Everyone (6+) |
Experience Required | None (You've never played before - rules will be taught) |
Location | Le Meridien |
Room | Latitude |
Table | NSDM HQ |
GM Names | Mark McDonagh, NSDM, Craig Greathouse, Merle Robinson, Michael Tucker, Jason Corner, Evan Siegling |
Web Address | www.facebook.com/NSDM-The-National-Security-Decision-Making-Game-187557132044 |
Email Contact | [email protected] |
Tournament | 0 |