James Ernest
Seminar
Practice, Practice, Practice (Iteration In Game Design)
The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)
Trade Day Event
Practice, Practice, Practice (Iteration In Game Design)
The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)
Traditional & Abstract Game Design (Adding Is Easy, Subtracting Is Hard)