Gen Con Events 2026
Home
Changes
48
|
14
|
0
Wed May 06, 2026 - 11:51 pm
36
|
10
|
0
Wed May 06, 2026 - 5:51 pm
2
|
20
|
0
Wed May 06, 2026 - 11:51 am
0
|
2
|
0
Tue May 05, 2026 - 11:51 am
272
|
1
|
0
Mon May 04, 2026 - 11:51 pm
All Changes
Maps
Downtown Indy
Exhibit Hall
Convention Center: 1st Floor
Convention Center: 2nd Floor
Lucas Oil Stadium
Crowne Plaza
Embassy Suites: 5th Floor
Hyatt Regency: 2nd Floor
JW Marriott: 2nd Floor
Marriott Downtown
Omni
Union Station
Westin 2nd Floor
Search By
Keyword
Group/Company
Game Master
Day/Time
Gen Con presents
Premier Event
Advanced Search
Food Trucks!
About
Back
Expand All
(this will take a moment to load for big categories like Board Games and RPGs)
Trade Day Events
1
A Method for Developing Simulations in the Classroom
1
A Seat at the Table: Making TTRPGs Accessible Online
1
Accessibility is Not a Bolt-On: Universally Designed Games
1
Beyond Design: The Business of Games
1
Beyond the Board: Designing Games Beyond Dice & Cardboard
1
Beyond the Counter: IP Law for Game Retailers
1
Beyond the spreadsheet: Cataloging Games
1
Beyond the Table: How TRPGs Are Being Used to Build Real-World Teams and Leaders
1
Bringing History to Life: Teen Murder Mystery Programs Inspired by Local Stories
1
Build the Game You Wish Existed: Designing Lessons as Games
1
Building a Community Around Games
1
Building a Library Collection of Serious Games and What to Do with It
1
Building the Perfect Pitch: Sell Sheets, Videos & Prototypes
1
Building Your Brand: Creating Characters From Abstract to Embodied Identity
1
Campaigns Of Connection: How TTRPGs impact Loneliness and Social Support in Adult Players
1
Chaos in Game Design, Two Random Opinions
1
Collaborative Play, Collaborative Work: Using D&D and Personality Theory to Enhance Teamwork
1
Community Playtest Night
1
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
1
Cosplay Corner: Using Your Library’s Makerspace for Cosplay
1
Cosplay for High School Students
1
Cosplaying…for science! How to design outreach scientific activities using cosplay and roleplay.
1
Create Game Mechanics with more "Feel"
1
Creating Classroom Learning Games With AI
1
Creating Games from Great IP: How to Create Games for Fans
1
Crowdfunding Education-Focused TTRPGs: From Ideation to the IRS
1
Cultures of Play: Teaching Humanities with Games
1
CyberRoll- The Tabletop Game
1
Decisions in Games: The Good & the Bad Kind
1
Demo Games that Build Communication
1
Demo Night & Social Mixer
1
Designing for All Ages — Prototypes, Playtests, & Practical Rules
1
Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities
1
Designing Serious Games
1
Designing Together: Collaborating with Others
1
Designing “Aha!” Moments
1
Destructing Instruction: Search&Destroy Blasts a Path to its Future Selves
1
Development: What It Is, How to Do It, & Why It's Important
1
Dexterity Games - Striking the Balance
1
Dungeons, Dragons and Science!: Creating educational TTRPG materials for classrooms and clubs.
1
Empowering Creativity: Creating inclusion, community and confidence in game design classes.
1
Epic Success Or Critical Fail: Which Is Your Financial Plan?
1
Escape the Escape Room: Scalable Puzzle Play for Libraries & Large Spaces
1
Escape the Ordinary: Engage Your Learners with Physical Lockbox Activities
1
Failing is Good! How Failing in Game Design Taught Me to Succeed
1
Finance 101 - Numbers matter!
1
Finance 201 - Cash Flow Analysis & Planning
1
Forum on Games and Gamification in University Courses
1
From Campaign to Community: Scaling Your Gaming Club for the Long Haul
1
From Idea to Shelf — The Publishing Path for Accessible Games
1
From Pitch to Partnership: Pitching & Follow-Up
1
Fun and Games with Topographic Maps
1
Game Accessibility; creating a space where everyone can play!
1
Game Theory in the Classroom or Boardroom
1
Games and Activities for Intercultural Skills
1
Games as Art
1
Games as Pedagogy: Using board games as standards-aligned curriculum and assessment tools
1
Games that Boost Cognitive Skills and how to Implement them in the Classroom
1
Gaming at your library on a shoestring budget
1
Gaming Events for Non-Gamers
1
Gaming for Readers Advisory
1
Gaming in the Social Studies
1
Get in the Game (at the library!)
1
Global Insights for Hobby Retail Success
1
Growing Communities
1
Guide Your Students to Make Games
1
How to get involved with GAMA: The Tabletop Game Association
1
How to Incorporate Cosplay Content into Library and LGS Programming
1
Human Habits & Emerging Technology: The CARE Framework Game
1
Immersion is the Best Medicine: Designing Games from Lived Experiences
1
Improving Communication & Social Skills Through Gaming
1
Integrating TTRPG Systems, Design Goals, and Player Narratives
1
Intellectual Property 101 for Game Designers
1
Intro to Shipping and Distribution in Asia
1
It's been seven days since the last werewolf attack in this classroom.
1
Iterative Design for Board Games
1
Iterative Design for Board Games
1
LARPs and Murder Mysteries for Your Store or Library
1
Learning Logic Through Board Gaming
1
Les Gobelins Attaquent! TTRPGs in the World Language Classroom: A Magical Fit New Insights
1
Let's Fix a Contract: Publishing Agreements & Creative Contracts
1
Level Up Your Compliance: Payroll, Sales Tax, and Nexus for Creators
1
Level Up Your Game Creation
1
Level Up! Unlocking the Power of Board Games for Child Development 2.0
1
Leveling Up Learning: Innovating Games for Education & Workforce Training
1
Licensing in Tabletop Gaming
1
Live Play at Your Library
1
Making History
1
Making Room at the Table: Fostering Inclusive Play
1
Manufacturing 101: Make It On Purpose
1
Mapping Out The Future With Loke Battle Mats
1
Marketing On A Shoestring Budget
1
Matching Game Mechanics to What Motivates Your Students
1
Modeling Real-World Topics in Games
1
Modifying Games to Fit Lessons
1
Navigating Relationships in Creative Collaborations
1
Not Just Game Night: Designing Events Adults Actually Show Up For
1
Organized Play, Community Events & Game Nights
1
Play as Pedagogy: Why Analog RPGs Transform Learning Experiences
1
Playtest Like a Rockstar! How to Run a Playtest of Your Game
1
Playtest Like a Rockstar! How to Run a Playtest of Your Game that's Constructive & Fun for All
1
Reading Dragon and Friends
1
Redesign a Magic Card
1
Retail Merchandising - Stocking Shelves & Store Layout
1
Retailer Roundtable & Q&A
1
Roll for Communication: Using ttrpgs and aac to Build Inclusive Spaces for Diverse Communicators
1
Rolling a Critical Success on the Financial Side of Business
1
Run the Rules: Get your Rulebook in Shape for Game Time
1
Running RPGs for Rotating Groups: Practical Strategies for Gaming with All Ages.
1
Sharing the Inspiration Dice: How We Embedded Games Schoolwide
1
So You Want to Build a Circulating Board Game Collection
1
Story Games for Future-Ready Learning
1
Student Journey, 2e: Centering Play, Joy, and Purpose in Your Curriculum
1
Systems Engineering for Designers
1
Teaching Game Based Learning for Engineering Courses
1
Teaching Monumental Consequence
1
The Aesthetics of Chance
1
The Architect of Play: Game Design as a Catalyst for K-8 Learning
1
The Art of Balance
1
The British Are Coming: Using TTRPGs to Teach History
1
The Impact of Familiarity on Cooperative Performance
1
The loneliness epidemic and how games can help
2
The Running of Intro and Advanced TTRPG Courses at the Collegiate Level: A Retrospective
1
The Science of Fun: Applying Game Design Principles to Create Engaging Learning Experiences
1
The Tax Man Cometh: A Tax Planning Seminar
1
This is By Design: Applying Key Insights from the Public Sphere to Games, Gamers, & Game Creators
1
Traditional & Abstract Game Design
1
Using Games and Simulations
1
Using Games as a Gateway to Robotics
1
Using games to work on ADHD and self esteem
1
Using games to work on depression and anxiety
1
Utopia 2026 - Balancing a Game’s Core System
1
Who Isn’t at Your Table Yet? Programming That Grows Your Gaming Community
1
World Building for Game Masters, Game Designers, & Authors
1
Wrestling with Historically Fraught Topics
1
Writing, Running, & Publishing Table Top RPGs For Classrooms
1
You Too Can Miniature Paint
1
Zombie Town - World Building through Gameplay
Back