Trade Day Event
Accessibility is Not a Bolt-On: Universally Designed Games
Iterative Design for Board Games
Licensing in Tabletop Gaming
Modeling Real-World Topics in Games
Redesign a Magic Card
The Art of Balance
This is By Design: Applying Key Insights from the Public Sphere to Games, Gamers, & Game Creators
Trade Day Events
A Method for Developing Simulations in the Classroom
A Seat at the Table: Making TTRPGs Accessible Online
Beyond Design: The Business of Games
Beyond the Board: Designing Games Beyond Dice & Cardboard
Beyond the Counter: IP Law for Game Retailers
Beyond the spreadsheet: Cataloging Games
Beyond the Table: How TRPGs Are Being Used to Build Real-World Teams and Leaders
Bringing History to Life: Teen Murder Mystery Programs Inspired by Local Stories
Build the Game You Wish Existed: Designing Lessons as Games
Building a Community Around Games
Building a Library Collection of Serious Games and What to Do with It
Building the Perfect Pitch: Sell Sheets, Videos & Prototypes
Building Your Brand: Creating Characters From Abstract to Embodied Identity
Campaigns Of Connection: How TTRPGs impact Loneliness and Social Support in Adult Players
Chaos in Game Design, Two Random Opinions
Collaborative Play, Collaborative Work: Using D&D and Personality Theory to Enhance Teamwork
Community Playtest Night
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Cosplay Corner: Using Your Library’s Makerspace for Cosplay
Cosplay for High School Students
Cosplaying…for science! How to design outreach scientific activities using cosplay and roleplay.
Create Game Mechanics with more "Feel"
Creating Classroom Learning Games With AI
Creating Games from Great IP: How to Create Games for Fans
Crowdfunding Education-Focused TTRPGs: From Ideation to the IRS
Cultures of Play: Teaching Humanities with Games
CyberRoll- The Tabletop Game
Decisions in Games: The Good & the Bad Kind
Demo Games that Build Communication
Demo Night & Social Mixer
Designing for All Ages — Prototypes, Playtests, & Practical Rules
Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities
Designing Serious Games
Designing Together: Collaborating with Others
Designing “Aha!” Moments
Destructing Instruction: Search&Destroy Blasts a Path to its Future Selves
Development: What It Is, How to Do It, & Why It's Important
Dexterity Games - Striking the Balance
Dungeons, Dragons and Science!: Creating educational TTRPG materials for classrooms and clubs.
Empowering Creativity: Creating inclusion, community and confidence in game design classes.
Epic Success Or Critical Fail: Which Is Your Financial Plan?
Escape the Escape Room: Scalable Puzzle Play for Libraries & Large Spaces
Escape the Ordinary: Engage Your Learners with Physical Lockbox Activities
Failing is Good! How Failing in Game Design Taught Me to Succeed
Finance 101 - Numbers matter!
Finance 201 - Cash Flow Analysis & Planning
Forum on Games and Gamification in University Courses
From Campaign to Community: Scaling Your Gaming Club for the Long Haul
From Idea to Shelf — The Publishing Path for Accessible Games
From Pitch to Partnership: Pitching & Follow-Up
Fun and Games with Topographic Maps
Game Accessibility; creating a space where everyone can play!
Game Theory in the Classroom or Boardroom
Games and Activities for Intercultural Skills
Games as Art
Games as Pedagogy: Using board games as standards-aligned curriculum and assessment tools
Games that Boost Cognitive Skills and how to Implement them in the Classroom
Gaming at your library on a shoestring budget
Gaming Events for Non-Gamers
Gaming for Readers Advisory
Gaming in the Social Studies
Get in the Game (at the library!)
Global Insights for Hobby Retail Success
Growing Communities
Guide Your Students to Make Games
How to get involved with GAMA: The Tabletop Game Association
How to Incorporate Cosplay Content into Library and LGS Programming
Human Habits & Emerging Technology: The CARE Framework Game
Immersion is the Best Medicine: Designing Games from Lived Experiences
Improving Communication & Social Skills Through Gaming
Integrating TTRPG Systems, Design Goals, and Player Narratives
Intellectual Property 101 for Game Designers
Intro to Shipping and Distribution in Asia
It's been seven days since the last werewolf attack in this classroom.
Iterative Design for Board Games
LARPs and Murder Mysteries for Your Store or Library
Learning Logic Through Board Gaming
Les Gobelins Attaquent! TTRPGs in the World Language Classroom: A Magical Fit New Insights
Let's Fix a Contract: Publishing Agreements & Creative Contracts
Level Up Your Compliance: Payroll, Sales Tax, and Nexus for Creators
Level Up Your Game Creation
Level Up! Unlocking the Power of Board Games for Child Development 2.0
Leveling Up Learning: Innovating Games for Education & Workforce Training
Live Play at Your Library
Making History
Making Room at the Table: Fostering Inclusive Play
Manufacturing 101: Make It On Purpose
Mapping Out The Future With Loke Battle Mats
Marketing On A Shoestring Budget
Matching Game Mechanics to What Motivates Your Students
Modifying Games to Fit Lessons
Navigating Relationships in Creative Collaborations
Not Just Game Night: Designing Events Adults Actually Show Up For
Organized Play, Community Events & Game Nights
Play as Pedagogy: Why Analog RPGs Transform Learning Experiences
Playtest Like a Rockstar! How to Run a Playtest of Your Game
Playtest Like a Rockstar! How to Run a Playtest of Your Game that's Constructive & Fun for All
Reading Dragon and Friends
Retail Merchandising - Stocking Shelves & Store Layout
Retailer Roundtable & Q&A
Roll for Communication: Using ttrpgs and aac to Build Inclusive Spaces for Diverse Communicators
Rolling a Critical Success on the Financial Side of Business
Run the Rules: Get your Rulebook in Shape for Game Time
Running RPGs for Rotating Groups: Practical Strategies for Gaming with All Ages.
Sharing the Inspiration Dice: How We Embedded Games Schoolwide
So You Want to Build a Circulating Board Game Collection
Story Games for Future-Ready Learning
Student Journey, 2e: Centering Play, Joy, and Purpose in Your Curriculum
Systems Engineering for Designers
Teaching Game Based Learning for Engineering Courses
Teaching Monumental Consequence
The Aesthetics of Chance
The Architect of Play: Game Design as a Catalyst for K-8 Learning
The British Are Coming: Using TTRPGs to Teach History
The Impact of Familiarity on Cooperative Performance
The loneliness epidemic and how games can help
The Running of Intro and Advanced TTRPG Courses at the Collegiate Level: A Retrospective
The Science of Fun: Applying Game Design Principles to Create Engaging Learning Experiences
The Tax Man Cometh: A Tax Planning Seminar
Traditional & Abstract Game Design
Using Games and Simulations
Using Games as a Gateway to Robotics
Using games to work on ADHD and self esteem
Using games to work on depression and anxiety
Utopia 2026 - Balancing a Game’s Core System
Who Isn’t at Your Table Yet? Programming That Grows Your Gaming Community
World Building for Game Masters, Game Designers, & Authors
Wrestling with Historically Fraught Topics
Writing, Running, & Publishing Table Top RPGs For Classrooms
You Too Can Miniature Paint
Zombie Town - World Building through Gameplay