TitleCreative Project Constraints For Student Learning Outcomes
Purchase / Wish List
Google
Game CodeTRD25ND281429
Start DateWednesday July 30, 2025 - 1:00 pm
End DateWednesday July 30, 2025 - 2:00 pm
Cost$0
Tickets Available30/30
Short DescriptionWe present four ways to constrain student game production projects and how each constraint affects attention, knowledge acquisition, skill development, and concept exploration.
Long DescriptionWe discuss four types of constraints: directive, ideation, operational, and execution constraints. Each constraint affects a different aspect of student project production, and encourages students to explore the expressive output, input, and production process of their project. The constraints develop student expertise across bloom’s taxonomy, with ideation constraints developing student creation skills, directive ensuring application of specific knowledge, and operational constraints requiring students to develop evaluation skills. To reinforce this discussion, we present examples from our classes that show how these constraints generate learning outcomes across Bloom’s taxonomy. To close, we will lead a workshop session with participants using a worksheet to guide exploration on how to use constraints in their game design classrooms to attain specific learning outcomes.
Event TypeTRD - Trade Day Event
Game System
Rules Edition
Group/CompanyBall State University
Minimum Players2
Maximum Players30
Age RequiredEveryone (6+)
Experience RequiredSome (You've played it a bit and understand the basics)
LocationJW
Room101
Table
GM NamesTravis Faas, Mathew Powers
Web Address
Email Contact
Tournament0