MegaNeon:RailJack

TitleMegaNeon:RailJack
Purchase / Wish List
Google
Game CodeRPG26ND304845
Start DateSaturday August 01, 2026 - 7:00 pm
End DateSunday August 02, 2026 - 12:00 am
Cost$10
Tickets Available5/5
Short DescriptionComplete the job and secure the asset at 600 kph. MegaMeridian Rail is a sealed city in motion; monitored corridors, electronic eyes, no exits. It doesn't stop, slow down, or forgive. Time to move.
Long DescriptionA run at 600 kph. MegaMeridian Rail is a sealed city in motion, layers of passengers, commerce, and corporate security hurtling across borders without slowing. Corridors are monitored, doors lock remotely, and electric eyes never blink. Every car has a purpose, every system a failsafe, and every mistake rumbles down the line. You’re inside a moving machine that responds to disruption with precision force. Plans will fracture, alarms will blare, and exits will vanish just when you need them most. Stay ahead of the systems, outpace security, and adapt fast: or ride the rail to the end of the line. An original GURPS adventure set in a neon and chrome dystopian future. This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
Event TypeRPG - Roleplaying Game
Game SystemGURPS
Rules Edition4th
Group/CompanyNick & Nose World Tour
Minimum Players3
Maximum Players5
Age RequiredTeen (13+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationJW
Room310
Table1
GM NamesJason Woollard, Nick & Nose World Tour
Web Addressnickandnoseworldtour.us
Email Contact[email protected]
Tournament0