Arcane Knights - The Master Is Dead: To Begin With

TitleArcane Knights - The Master Is Dead: To Begin With
Purchase / Wish List
Google
Game CodeRPG26ND306026
Start DateSaturday August 01, 2026 - 8:00 am
End DateSaturday August 01, 2026 - 12:00 pm
Cost$4
Tickets Available6/6
Short DescriptionMagic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. Now the Master is dead. Cellphone one hand, magic from the other.
Long DescriptionIn a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the Master is dead.
Event TypeRPG - Roleplaying Game
Game SystemHero System
Rules Edition5th
Group/CompanyInfinite Imaginations, Inc.
Minimum Players4
Maximum Players6
Age RequiredTeen (13+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationStadium
RoomMeeting Rooms 5--6
TableHQ
GM NamesMichael Malony, Ryan Malony
Web Addressinfinite-imaginations-inc.blogspot.com/
Email Contact
Tournament0