Title | Monsters in Games: How to Design a Monster that Matters Purchase / Wish List |
Game Code | SEM24ND254664 |
Start Date | Sunday August 04, 2024 - 11:00 am |
End Date | Sunday August 04, 2024 - 12:00 pm |
Cost | $0 |
Tickets Available | 58/80 |
Short Description | Drawing on fairy tales, history, and scholarship from all over the world, our panelists show you how to design a satisfying monster to carry the message and mission of your game long after it’s over. |
Long Description | Learn how to make the most out of monsters in your games. From the first goomba you stomp or goblin you slay, to the final boss or BBEG, games can rely heavily on their antagonists to motivate their mechanics and tell their story. So how do you ensure your monster is ready to make an impact on your game and your players? Drawing on fairy tales, history, cartoons, and academic scholarship from all over the world, our panelists show you how to design a satisfying, meaningful monster to carry the message and mission of your game and involve your players long after it’s over. |
Event Type | SEM - Seminar |
Game System | |
Rules Edition | |
Group/Company | Scintilla Studio |
Minimum Players | 5 |
Maximum Players | 80 |
Age Required | Everyone (6+) |
Experience Required | None (You've never played before - rules will be taught) |
Location | JW |
Room | 203 |
Table | |
GM Names | |
Web Address | scintilla.studio/monster |
Email Contact | [email protected] |
Tournament | 0 |