TitleMonsters in Games: How to Design a Monster that Matters
Purchase / Wish List
Google
Game CodeSEM24ND254664
Start DateSunday August 04, 2024 - 11:00 am
End DateSunday August 04, 2024 - 12:00 pm
Cost$0
Tickets Available58/80
Short DescriptionDrawing on fairy tales, history, and scholarship from all over the world, our panelists show you how to design a satisfying monster to carry the message and mission of your game long after it’s over.
Long DescriptionLearn how to make the most out of monsters in your games. From the first goomba you stomp or goblin you slay, to the final boss or BBEG, games can rely heavily on their antagonists to motivate their mechanics and tell their story. So how do you ensure your monster is ready to make an impact on your game and your players? Drawing on fairy tales, history, cartoons, and academic scholarship from all over the world, our panelists show you how to design a satisfying, meaningful monster to carry the message and mission of your game and involve your players long after it’s over.
Event TypeSEM - Seminar
Game System
Rules Edition
Group/CompanyScintilla Studio
Minimum Players5
Maximum Players80
Age RequiredEveryone (6+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationJW
Room203
Table
GM Names
Web Addressscintilla.studio/monster
Email Contact[email protected]
Tournament0