Monsters in Games: How to Design a Monster that Matters

TitleMonsters in Games: How to Design a Monster that Matters
Purchase / Wish List
Google
Game CodeSEM26ND315154
Start DateSunday August 02, 2026 - 10:00 am
End DateSunday August 02, 2026 - 11:00 am
Cost$0
Tickets Available100/100
Short DescriptionMake the most of monsters in your games. Drawing on fairy tales, history, cartoons, and academic scholarship from all over the world, panelists show you how to design a satisfying, meaningful monster.
Long DescriptionFrom the first goomba you stomp or goblin you slay, to the final boss or BBEG, games can rely heavily on their antagonists to motivate their mechanics and tell their story. So how do you ensure your monster is ready to make an impact on your game and your players? This world-spanning conversation unearths the nature of monstrosity, how we utilize it in games, and what it tells us about otherness, community, fear, and the places we call home.
Event TypeSEM - Seminar
Game System
Rules Edition
Group/CompanyMage Hand Press
Minimum Players5
Maximum Players100
Age RequiredTeen (13+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationCrowne Plaza
RoomConrail
Table
GM NamesLucas Zellers
Web Addressmagehandpress.com/extinction
Email Contact
Tournament0