The Mechanics of Fear: Using Psychology In your RPGs

TitleThe Mechanics of Fear: Using Psychology In your RPGs
Purchase / Wish List
Google
Game CodeSEM26ND322595
Start DateSaturday August 01, 2026 - 8:00 pm
End DateSaturday August 01, 2026 - 9:00 pm
Cost$0
Tickets Available70/70
Short DescriptionWhen terrified, we are not always in our right minds. We’ll discuss tips for how to write and design for fear, and how to incorporate psychology in your game and take it to the next level.
Long DescriptionWhen a slobbering beast appears in the shadows, what do you do? Better yet, what does your traumatized character do? When terrified, we are not always in our right minds. Sometimes we even react in unexpected ways. A game system’s fear mechanics are designed to cover just that—and keep your gung-ho player from shooting up the joint when in reality all their character would do is wet themselves. We’ll discuss tips and tricks for how to write and design for fear, and how to incorporate psychology in your game and take it to the next level.
Event TypeSEM - Seminar
Game System
Rules Edition
Group/CompanyLurking Fears
Minimum Players25
Maximum Players70
Age RequiredTeen (13+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationStadium
RoomMeeting Room 10
Table
GM NamesAndrew Gaska
Web Addressroguereviewer.wordpress.com/
Email Contact
Tournament0