| Title | The Mechanics of Fear: Using Psychology In your RPGs Purchase / Wish List |
| Game Code | SEM26ND322595 |
| Start Date | Saturday August 01, 2026 - 8:00 pm |
| End Date | Saturday August 01, 2026 - 9:00 pm |
| Cost | $0 |
| Tickets Available | 70/70 |
| Short Description | When terrified, we are not always in our right minds. We’ll discuss tips for how to write and design for fear, and how to incorporate psychology in your game and take it to the next level. |
| Long Description | When a slobbering beast appears in the shadows, what do you do? Better yet, what does your traumatized character do? When terrified, we are not always in our right minds. Sometimes we even react in unexpected ways. A game system’s fear mechanics are designed to cover just that—and keep your gung-ho player from shooting up the joint when in reality all their character would do is wet themselves. We’ll discuss tips and tricks for how to write and design for fear, and how to incorporate psychology in your game and take it to the next level. |
| Event Type | SEM - Seminar |
| Game System | |
| Rules Edition | |
| Group/Company | Lurking Fears |
| Minimum Players | 25 |
| Maximum Players | 70 |
| Age Required | Teen (13+) |
| Experience Required | None (You've never played before - rules will be taught) |
| Location | Stadium |
| Room | Meeting Room 10 |
| Table | |
| GM Names | Andrew Gaska |
| Web Address | roguereviewer.wordpress.com/ |
| Email Contact | |
| Tournament | 0 |