| Title | The Architect of Play: Game Design as a Catalyst for K-8 Learning Purchase / Wish List |
| Game Code | TRD26ND302115 |
| Start Date | Wednesday July 29, 2026 - 11:00 am |
| End Date | Wednesday July 29, 2026 - 12:00 pm |
| Cost | $0 |
| Tickets Available | 50/50 |
| Short Description | Move beyond play: use the engineering process and game design to teach K-8 systems thinking. This session offers a roadmap for turning students into innovative creative engineers. |
| Long Description | From Players to Architects: Shift student mindsets toward Systems Thinking by deconstructing rules and constraints to view complex challenges as solvable systems. The Iterative Engineering Cycle: Implement a "Design-Test-Refine" workflow. This loop uses playtesting to normalize failure, encourage risk-taking, and build a growth mindset. Interdisciplinary Connective Tissue: Synthesize core subjects into a single project: Mathematics: Probability, variables, and logical balancing. Literacy: Narrative structure, technical writing, and world-building. SEL & UX: Fostering empathy through user experience and collaborative testing. Metacognitive Reflection: Integrate consistent reflection cycles to ensure students remain conscious of their own problem-solving strategies. |
| Event Type | TRD - Trade Day Events |
| Game System | |
| Rules Edition | |
| Group/Company | |
| Minimum Players | 1 |
| Maximum Players | 50 |
| Age Required | Everyone (6+) |
| Experience Required | None (You've never played before - rules will be taught) |
| Location | JW |
| Room | 101 |
| Table | |
| GM Names | Jonathan Segerstrom, Amanda Segerstom |
| Web Address | |
| Email Contact | [email protected] |
| Tournament | 0 |