The Architect of Play: Game Design as a Catalyst for K-8 Learning

TitleThe Architect of Play: Game Design as a Catalyst for K-8 Learning
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Game CodeTRD26ND302115
Start DateWednesday July 29, 2026 - 11:00 am
End DateWednesday July 29, 2026 - 12:00 pm
Cost$0
Tickets Available50/50
Short DescriptionMove beyond play: use the engineering process and game design to teach K-8 systems thinking. This session offers a roadmap for turning students into innovative creative engineers.
Long DescriptionFrom Players to Architects: Shift student mindsets toward Systems Thinking by deconstructing rules and constraints to view complex challenges as solvable systems. The Iterative Engineering Cycle: Implement a "Design-Test-Refine" workflow. This loop uses playtesting to normalize failure, encourage risk-taking, and build a growth mindset. Interdisciplinary Connective Tissue: Synthesize core subjects into a single project: Mathematics: Probability, variables, and logical balancing. Literacy: Narrative structure, technical writing, and world-building. SEL & UX: Fostering empathy through user experience and collaborative testing. Metacognitive Reflection: Integrate consistent reflection cycles to ensure students remain conscious of their own problem-solving strategies.
Event TypeTRD - Trade Day Events
Game System
Rules Edition
Group/Company
Minimum Players1
Maximum Players50
Age RequiredEveryone (6+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationJW
Room101
Table
GM NamesJonathan Segerstrom, Amanda Segerstom
Web Address
Email Contact[email protected]
Tournament0