| Title | Gaming in the Social Studies Purchase / Wish List |
| Game Code | TRD26ND312657 |
| Start Date | Wednesday July 29, 2026 - 11:00 am |
| End Date | Wednesday July 29, 2026 - 12:00 pm |
| Cost | $0 |
| Tickets Available | 40/40 |
| Short Description | The presenter shares the principles of utilizing games in the social studies classroom. With these principles, any teacher should be able to utilize games in their classroom. |
| Long Description | The identification of the following principles should allow a teacher to utilize game-based learning within the Social Studies classroom. The presentation will focus on the following segments: 1. The defining of Game-Based Learning—this provides a foundation for which to share these ideas amongst the participants 2. Identification of key principles a. The utilization of a hypothesis/problem solving approach. b. The selection of games to utilize in instruction—a model to use to select games c. Ludological components—the evaluating of games to make them accessible to all students regardless of gaming experience. 3. The educational foundation to sell GBL to your administrator—a discussion of the following concepts: CAMS, Social Development Theory, Reflective Practice, and the Constructivist nature of games 4. Examples of GBL in the Social Studies Classroom |
| Event Type | TRD - Trade Day Events |
| Game System | |
| Rules Edition | |
| Group/Company | The Game Lab--Kansas State University |
| Minimum Players | 1 |
| Maximum Players | 40 |
| Age Required | Everyone (6+) |
| Experience Required | None (You've never played before - rules will be taught) |
| Location | JW |
| Room | 106 |
| Table | |
| GM Names | Brad Burenheide |
| Web Address | |
| Email Contact | [email protected] |
| Tournament | 0 |