Gaming in the Social Studies

TitleGaming in the Social Studies
Purchase / Wish List
Google
Game CodeTRD26ND312657
Start DateWednesday July 29, 2026 - 11:00 am
End DateWednesday July 29, 2026 - 12:00 pm
Cost$0
Tickets Available40/40
Short DescriptionThe presenter shares the principles of utilizing games in the social studies classroom. With these principles, any teacher should be able to utilize games in their classroom.
Long DescriptionThe identification of the following principles should allow a teacher to utilize game-based learning within the Social Studies classroom. The presentation will focus on the following segments: 1. The defining of Game-Based Learning—this provides a foundation for which to share these ideas amongst the participants 2. Identification of key principles a. The utilization of a hypothesis/problem solving approach. b. The selection of games to utilize in instruction—a model to use to select games c. Ludological components—the evaluating of games to make them accessible to all students regardless of gaming experience. 3. The educational foundation to sell GBL to your administrator—a discussion of the following concepts: CAMS, Social Development Theory, Reflective Practice, and the Constructivist nature of games 4. Examples of GBL in the Social Studies Classroom
Event TypeTRD - Trade Day Events
Game System
Rules Edition
Group/CompanyThe Game Lab--Kansas State University
Minimum Players1
Maximum Players40
Age RequiredEveryone (6+)
Experience RequiredNone (You've never played before - rules will be taught)
LocationJW
Room106
Table
GM NamesBrad Burenheide
Web Address
Email Contact[email protected]
Tournament0